← All selected workUnity / Educational RPG / 2021

The Legend of the Coding Hero

An educational RPG that integrates programming questions into turn-based combat.

RoleDevelopment lead · UI · Gameplay · Design
Team & duration3 people · 6 months
EngineUnity
PlatformsBrowser · PC · Mac
The Legend of the Coding Hero gameplay

The project

A university game project developed with two peers, inspired by Pokémon-style combat. The goal was to make introductory programming part of an engaging gameplay experience for young students.

What I built

Combat and teaching systems

I developed the combat and teaching systems. Programming questions were tied to attacks: a correct answer allowed the attack to succeed; an incorrect answer caused it to miss and displayed the correct answer with an explanation.

Quest system

I developed the game’s quest system.

Item system

I developed the game’s item system.

UI/UX

I worked on the game’s UI/UX.

Development leadership

I led the three-person development team.

Design focus

Learning inside the loop

The learning mechanic sits directly inside combat. Players answer a question, see its effect on the attack, and receive explanatory feedback when they get it wrong.

Programming question presented within the combat system
Programming questions embedded in combat.
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