← All selected workUnity / Roguelike / 2022

DNALegends

A Unity roguelike featuring procedural maps, enemy state machines, and boss encounters.

RoleDevelopment lead · UI · Design
Team & duration4 people · 6 months
EngineUnity
PlatformsBrowser · PC · Mac
DNALegends gameplay

The project

DNALegends is a roguelike with procedurally generated levels, enemy encounters, and boss rooms. The game was released free to play in late 2022.

What I built

Procedural map generation

I developed the procedural map algorithm to create different maps across playthroughs.

Player and enemy interactions

I worked on implementing the player, enemies, and their interactions. Enemy behavior used state machines.

UI/UX design

I focused extensively on the game’s UI/UX design.

Development leadership

I led the four-person development team.

System focus

Variation across runs

The procedural map system supported the central roguelike premise: entering a different layout with each playthrough. Enemy encounters and boss rooms gave those layouts their gameplay purpose.

Contact

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