DNALegends
A Unity roguelike featuring procedural maps, enemy state machines, and boss encounters.
RoleDevelopment lead · UI · Design
Team & duration4 people · 6 months
EngineUnity
PlatformsBrowser · PC · Mac

The project
DNALegends is a roguelike with procedurally generated levels, enemy encounters, and boss rooms. The game was released free to play in late 2022.
What I built
Procedural map generation
I developed the procedural map algorithm to create different maps across playthroughs.
Player and enemy interactions
I worked on implementing the player, enemies, and their interactions. Enemy behavior used state machines.
UI/UX design
I focused extensively on the game’s UI/UX design.
Development leadership
I led the four-person development team.
System focus
Variation across runs
The procedural map system supported the central roguelike premise: entering a different layout with each playthrough. Enemy encounters and boss rooms gave those layouts their gameplay purpose.